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Marko Suvajdzic, Azra Bihorac, Parisa Rashidi
In Serious Games and Applications for Health (SeGAH), 2017 IEEE 5th International Conference on, pp. 1-5. IEEE
Publication year: 2017

In this paper we will examine the ways in which the processes of therapy and rehabilitation are being changed through the influence of new media technologies. More specifically, we will analyze the emergence of VR and its potential uses in being paired with the brain EEG readers (eg. Emotiv Epoc+ 14 RRG set), as one of the outcomes of the increased use of technology in medicine. Thus offering an opportunity for long-stay hospitalized patients to experience an interactive and engaging reality.

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